
A great deal of technological progress disappeared in the First and Second Succession Wars with the abundant use of atomic, biological and chemical weapons the saying goes that the Houses "blasted the Inner Sphere back to the Stone Age". Over the next three hundred years the five remaining Great Houses were constantly at war with each other over who would lead a reestablished Star League. Kerensky and half of his SLDF would depart the Inner Sphere, refusing to swear in a new First House. The damage was done, however, and the Houses' old rivalries would ignite once again. Aleksander Kerensky, leader of the Star League Defense Force, launched a fourteen-year war to reclaim the throne. When its leadership is destabilized, the Great Houses are split between following a new leader or fighting back against the usurper. The Star League, an overarching government, has been ruled for centuries by House Cameron. Humanity's expansion into the stars, the formation of the Terran Alliance, Great Houses and Periphery, the conflicts that resulted and the invention of a weapon to rule the battlefield: the BattleMech.
The overarching eras go thusly:Īge of War: 1988-2570. The story of BattleTech is divided into "eras" which determine the present factions and relevant technologies. Turn your record sheets from -this- to -this.
Alpha Strike - A simplified variant of the classic Battletech system which delivers more units in faster games. Are you a member of a noble Great House? A vat-bred Clan warrior? Or a mercenary who lives only for their next paycheck? Become a MechWarrior and make your place in the universe. A Time of War - The RPG component of Battletech. Campaign Operations - Split off from Interstellar Ops, C-Ops lets you run and maintain forces of any size, craft new battlefields to liberate (or conquer) and construct campaigns at all levels of play with this final rulebook. Interstellar Operations - Take on the role of a House Lord and run an entire faction's military! Massive-scale warfare, alternate eras and the return of the Land-Air Mech. Strategic Operations - Rules and equipment for the whole solar system! WarShips, JumpShips, expanded Aerotech and extensive salvage and maintenance.
Tactical Operations - Planetary conquest! Artillery, command levels, minefields and more for all your world-conquering needs.
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Tech Manual - Ever wanted to make your own BattleMech? This book contains all the details for building your own tournament-legal record sheets. This introduces rules for advanced technologies and non-Battlemech units (such as vehicles, aerospace, infantry and battle armor).
Total Warfare - The "main" rulebook and a step up from the Introductory Rules. This book expounds on all the functionality a 'Mech will ever need to use on the battlefield.įor those looking to take it farther, following is the current selection of "core" rulebooks: The BattleMech Manual is the next step up. Each set also includes the necessary dice and a unique novella set in the BattleTech universe. The best place for a new player or two to get their feelies is the two introductory box sets: the BattleTech Beginner Box contains two miniatures and quick-start rules and sheets to get players blowing stuff as soon as possible, while the BattleTech: A Game of Armored Combat box contains eight minis, standard sheets, a set of Alpha Strike cards and a fifty-plus page Introductory Rulebook for a more complete experience. It is stylized much more like a traditional RPG, while Battletech is more of a wargame. Battletech can also involve support vehicles such as tanks, aerospace fighters, and armored infantry, but the focus is obviously on the 'mechs themselvesĪdditionally, there is a roleplaying game called MechWarrior (not the video game), where the players are the mechwarriors themselves, and is more interpersonal. Ended on August 17, 2019, the crowdfund raised over $2.5 million!īattletech! A Game of Armored Combat! Is a tabletop roleplaying wargame that usually takes place in the mid 31st century in a large region of space known as the Inner Sphere (roughly everything within about 500 light-years of earth, give or take up to 50ly.īattletech itself concerns with the actually combat campaigns that take place between the various military factions of the Inner Sphere, and usually involves Battlemechs! Giant (well, relatively small actually) mecha that range from about 5 to 20 meters and weight between 20 and 100 tons. Catalyst has launched and completed a Kickstarter for a Clan box set and additional Star and Lance Packs. Eight miniatures and a bunch of stuff for $60.
The BattleTech: A Game of Armored Combat starter box is also available. Two miniatures and quick-start stuff for $20. The BattleTech Beginner Box is now available. Many elements shamelessly lifted from previous OPs